


26 episodes
1. Back to School

1. Back to School
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
11min
Jan 5, 2019
2. Mission Dinobot

2. Mission Dinobot
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
11min
Jan 5, 2019
3. In Training

3. In Training
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
11min
Jan 5, 2019
4. Medix Steps Up to the Bat

4. Medix Steps Up to the Bat
When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
11min
Jan 5, 2019
5. Robo-cody

5. Robo-cody
When the Bots mistakenly think Cody wants to be physically like them, they build him a robo-suit that causes serious metal mayhem.
11min
Jan 5, 2019
6. Heatwave’s Shiny Coat

6. Heatwave’s Shiny Coat
Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
11min
Jan 5, 2019
7. Acting Out

7. Acting Out
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work. Or is he simply covering up that he doesn't like being in the 'bot' light?
11min
Jan 5, 2019
8. Need to Know

8. Need to Know
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
11min
Jan 5, 2019
9. Trouble Cubed

9. Trouble Cubed
When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
11min
Jan 5, 2019
10. My Favorite Rescue

10. My Favorite Rescue
As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
11min
Jan 5, 2019
11. The Vault of the Primes

11. The Vault of the Primes
Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
11min
Jan 5, 2019
12. Power up and Energize

12. Power up and Energize
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
11min
Jan 5, 2019
13. Wild Ghost Chase

13. Wild Ghost Chase
For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
11min
Jan 5, 2019
14. Little Plot of Horrors

14. Little Plot of Horrors
Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine Medix sets about finding the plant a new home
11min
Jan 5, 2019
15. Museum Mystery

15. Museum Mystery
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock's newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
11min
Jan 5, 2019
16. Partners

16. Partners
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute. Working as a team, this challenge will need the mentors and the recruits to save the day.
11min
Jan 5, 2019
17. Critical Condition

17. Critical Condition
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
11min
Jan 5, 2019
18. Fun-Droids

18. Fun-Droids
The recruits visit a funfair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
11min
Jan 5, 2019
19. The Great Energon Rush

19. The Great Energon Rush
When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for bots, especially big scary dinobots.
11min
Jan 5, 2019
20. Shall We Dance?

20. Shall We Dance?
Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
11min
Jan 5, 2019
21. Mul-T-change of Pace

21. Mul-T-change of Pace
When Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, he has to learn that the key to making that happen isn't all about himself.
11min
Jan 5, 2019
22. Five Little Rescue Bots

22. Five Little Rescue Bots
Whirl's power of observations are tested when the rescue bots disappear one by one on a training exercise.
11min
Jan 5, 2019
23. Good Advice

23. Good Advice
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own "simple" words of wisdom. After accidentally setting Uncle Ratchet's Spider-Bot probes free, Medix takes it upon himself to quickly and quietly clean up the mess before anyone finds out.
11min
Jan 5, 2019
24. Campfire Fright

24. Campfire Fright
Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
11min
Jan 5, 2019
Transformers Rescue Bots Academy
IMDb 5.5/1020194 seasons
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